ZAITSU Kosuke
Department of Mathematical Information Engineering | Assistant Professor |
Researcher Information
Career
- Apr. 2024 - Present
Nihon University, College of Industrial Technology, 助教 - Oct. 2023 - Mar. 2024
The University of Tokyo, Interfaculty Initiative in Information Studies Graduate School of Interdisciplinary Information Studies, 特任助教 - Aug. 2020 - Sep. 2023
The University of Tokyo, Graduate School of Interdisciplinary Information Studies, Project Researcher - Oct. 2018 - Jun. 2020
CAST JAPAN inc. - Mar. 2016 - Sep. 2018
Kyushu University, Faculty of Design
Research activity information
Paper
- Design Proposal for Unilateral Spatial Neglect Rehabilitation Training Game
Hiroyuki Matsuguma; Kosuke Zaitsu; Yuki Nakamura; Yumi Madama; Fumitada Hattori
Journal of Digital Games Research, 2019, Refereed - Game Design Proposal through Verification of Game “Locomo de Balamingo”
Hiroyuki Matsuguma; Kosuke Zaitsu; Higuchi Shigekazu
International Journal of Asia Digital Art and Design Association, 2017, Refereed - Association Between Extraversion and Exercise Performance Among Elderly Persons Receiving a Videogame Intervention
Kosuke Zaitsu; Yuki Nishimura; Hiroyuki Matsuguma; Shigekazu Higuchi
Games for Health Journal, Oct. 2015, Refereed
Lead - Evaluation of the physiological and psychological effects of video game for sit to stand exercise
Kosuke Zaitsu; Kenta Hayashida; Jiro Kajiwara; Hiroyuki Matsuguma; Shigekazu Higuchi
Japanese Journal of Physical Fitness and Sports Medicine, 2014, Refereed
Lead - Developing the scale of Game Literacy
Kousuke ZAITSU; Shigekazu HIGUCHI
Journal of Digital Games Research, 2012, Refereed
Lead - Educational Effects of Serious game about Environment and User’s Characteristics
Kousuke ZAITSU; Hiroyuki MATSUGUMA; Makoto MAEDA
Journal of Digital Games Research, 2011, Refereed
Lead
Courses
Affiliated academic society
Research Themes
- 創造性を育成するボードゲーム学習プログラム・カリキュラムの開発・評価
日本学術振興会, 科学研究費助成事業, 01 Apr. 2022 - 31 Mar. 2025
財津 康輔 - 小学校高学年向けのゲームジャム型ワークショップの開発とその教 育的効果に関する研究―創造性に着目して
foundation for the Fusion Of Science and Technology, Research Grant, Apr. 2021 - Jan. 2023 - 多様なデジタルゲームの遊びを学びに接続する支援プログラムの開発
Aeon Fantasy Co., LTD, Joint research, Apr. 2021 - 在宅時の起立-着席運動を支援するシリアスゲームの開発に向けた高齢者への介入調査
Japan Society for the Promotion of Science, Research Fellowships for Young Scientists, Apr. 2013 - Mar. 2014 - 在宅での起立-着席運動を支援するシリアスゲームの開発に向けた高齢者への介入調査
Robert T.Huang Entrepreneurship Center of Kyushu University, the Kyushu University Fund, May 2012 - ユーザーの実態把握を目的とした「ゲームリテラシー」尺度の開発
foundation for the Fusion Of Science and Technology, Subsidized Project, Apr. 2011