ZAITSU Kosuke

Department of Mathematical Information EngineeringAssistant Professor

Research Keyword

  • Serious game
  • Gamification
  • Educational Technology

Field Of Study

  • Humanities & social sciences, Educational technology

Career

  • Aug. 2020 - Present
    The University of Tokyo, Graduate School of Interdisciplinary Information Studies, Project Researcher
  • Oct. 2018 - Jun. 2020
    CAST JAPAN inc.
  • Mar. 2016 - Sep. 2018
    Kyushu University, Faculty of Design

Educational Background

  • Apr. 2009 - Mar. 2015
    Kyushu University, Graduate School of Integrated Frontier Sciences
  • Apr. 2007 - Mar. 2009
    Kyushu University, Graduate School of Human-Environment Studies
  • Apr. 2003 - Mar. 2007
    Kyushu University, School of Education
Research activity information

Paper

  • Design Proposal for Unilateral Spatial Neglect Rehabilitation Training Game
    Hiroyuki Matsuguma; Kosuke Zaitsu; Yuki Nakamura; Yumi Madama; Fumitada Hattori
    Journal of Digital Games Research, 2019, Refereed
  • Game Design Proposal through Verification of Game “Locomo de Balamingo”
    Hiroyuki Matsuguma; Kosuke Zaitsu; Higuchi Shigekazu
    International Journal of Asia Digital Art and Design Association, 2017, Refereed
  • Association Between Extraversion and Exercise Performance Among Elderly Persons Receiving a Videogame Intervention
    Kosuke Zaitsu; Yuki Nishimura; Hiroyuki Matsuguma; Shigekazu Higuchi
    Games for Health Journal, Oct. 2015, Refereed
    Lead
  • Evaluation of the physiological and psychological effects of video game for sit to stand exercise
    Kosuke Zaitsu; Kenta Hayashida; Jiro Kajiwara; Hiroyuki Matsuguma; Shigekazu Higuchi
    Japanese Journal of Physical Fitness and Sports Medicine, 2014, Refereed
    Lead
  • Developing the scale of Game Literacy
    Kousuke ZAITSU; Shigekazu HIGUCHI
    Journal of Digital Games Research, 2012, Refereed
    Lead
  • Educational Effects of Serious game about Environment and User’s Characteristics
    Kousuke ZAITSU; Hiroyuki MATSUGUMA; Makoto MAEDA
    Journal of Digital Games Research, 2011, Refereed
    Lead

Courses

  • Sensory Psychophysiology
    Jul. 2021 - Aug. 2021
    Kyushu University
  • Psychology
    Apr. 2011 - Aug. 2019
    Koran Women's Junior College
  • Health Science
    Sep. 2015 - Nov. 2015
    Kyushu Women's University

Affiliated academic society

  • Apr. 2021
    Digital Games Research Association Japan

Research Themes

  • 創造性を育成するボードゲーム学習プログラム・カリキュラムの開発・評価
    日本学術振興会, 科学研究費助成事業, 01 Apr. 2022 - 31 Mar. 2025
    財津 康輔
  • 小学校高学年向けのゲームジャム型ワークショップの開発とその教 育的効果に関する研究―創造性に着目して
    foundation for the Fusion Of Science and Technology, Research Grant, Apr. 2021 - Jan. 2023
  • 多様なデジタルゲームの遊びを学びに接続する支援プログラムの開発
    Aeon Fantasy Co., LTD, Joint research, Apr. 2021
  • 在宅時の起立-着席運動を支援するシリアスゲームの開発に向けた高齢者への介入調査
    Japan Society for the Promotion of Science, Research Fellowships for Young Scientists, Apr. 2013 - Mar. 2014
  • 在宅での起立-着席運動を支援するシリアスゲームの開発に向けた高齢者への介入調査
    Robert T.Huang Entrepreneurship Center of Kyushu University, the Kyushu University Fund, May 2012
  • ユーザーの実態把握を目的とした「ゲームリテラシー」尺度の開発
    foundation for the Fusion Of Science and Technology, Subsidized Project, Apr. 2011