ZAITSU Kosuke
| College of Industrial Technology Department of Mathematical Information Engineering | Assistant Professor |
Researcher Information
Research Keyword
Field Of Study
Career
- Apr. 2024 - Present
Nihon University, College of Industrial Technology, 助教 - Oct. 2023 - Mar. 2024
The University of Tokyo, Interfaculty Initiative in Information Studies Graduate School of Interdisciplinary Information Studies, 特任助教 - Aug. 2020 - Sep. 2023
The University of Tokyo, Graduate School of Interdisciplinary Information Studies, Project Researcher - Oct. 2018 - Jun. 2020
CAST JAPAN inc. - Mar. 2016 - Sep. 2018
Kyushu University, Faculty of Design
Research activity information
Paper
- Creating a pattern language to support game-based learning practice in online environments
ZAITSU Kosuke; FUJIMOTO Toru
Journal of Digital Games Research, 2023, Refereed
Lead - Design Proposal for Unilateral Spatial Neglect Rehabilitation Training Game
Hiroyuki Matsuguma; Kosuke Zaitsu; Yuki Nakamura; Yumi Madama; Fumitada Hattori
Journal of Digital Games Research, 2019, Refereed - Game Design Proposal through Verification of Game “Locomo de Balamingo”
Hiroyuki Matsuguma; Kosuke Zaitsu; Higuchi Shigekazu
International Journal of Asia Digital Art and Design Association, 2017, Refereed - Association Between Extraversion and Exercise Performance Among Elderly Persons Receiving a Videogame Intervention
Kosuke Zaitsu; Yuki Nishimura; Hiroyuki Matsuguma; Shigekazu Higuchi
Games for Health Journal, Oct. 2015, Refereed
Lead - Evaluation of the physiological and psychological effects of video game for sit to stand exercise
Kosuke Zaitsu; Kenta Hayashida; Jiro Kajiwara; Hiroyuki Matsuguma; Shigekazu Higuchi
Japanese Journal of Physical Fitness and Sports Medicine, 2014, Refereed
Lead - Developing the scale of Game Literacy
Kousuke ZAITSU; Shigekazu HIGUCHI
Journal of Digital Games Research, 2012, Refereed
Lead - Educational Effects of Serious game about Environment and User’s Characteristics
Kousuke ZAITSU; Hiroyuki MATSUGUMA; Makoto MAEDA
Journal of Digital Games Research, 2011, Refereed
Lead - A survey for COMING-OUT of child’s developmental difficulties by parents in regular class
TOYA KOICHI; KAIBARA CHIE; ZAITSU KOSUKE
The Journal of Rehabilitation Psychology, Nov. 2010, Refereed
Lectures, oral presentations, etc.
- UNOを用いた教育実践がルールの認識に与える影響
財津 康輔; 太田 和彦; 山形 伸二
Mar. 2026, Not invited - An Exploratory Trial on the Educational Effectiveness of Board Game Class Participants
ZAITU Kosuke; OSORA Masato; FUJIMOTO Toru
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2025, Digital Game Research Association JAPAN - A Development of a Serious Game to Improve Readiness Detection Ability to Cognitive Biases- Evaluation by Critical Thinking Attitude Scale -
TSUCHIYA Keita; SCHOUTEN Nynke Diana; SUGISAKI Ryota; SEKIGUCHI Kazumi; KINAI Akira; ZAITSU Kosuke; FURUICHI Masakazu
Proceedings of Summer Conference, Digital Game Research Association JAPAN, 2025, Digital Game Research Association JAPAN - The impact of different themes on participants‘ creativity in parent-child board game jam.
Kosuke ZAITSU; Toru FUJIMOTO
Replaying JAPAN 2024, Aug. 2024, Not invited - Development a measurement of creativity by adapting board game mechanics.
ZAITSU Kosuke; FUJIMOTO Toru
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2024, Digital Game Research Association JAPAN - Planning Session:Future Prospects for Game Development Literacy- An Exploration from Multiple Perspectives -
KISHIMOTO Yoshihiro; ZAITSU Kosuke; FURUICHI Masakazu; INUDA Yuto
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2024, Digital Game Research Association JAPAN - Research Trends in Game Literacy- Focusing on Research on the Measurement of Game Literacy -
ZAITSU Kosuke
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2024, Digital Game Research Association JAPAN - Changes in the Concept of Game Literacy and Future Challenges
ZAITSU Kosuke; FUKUI Masanori; FUJIMOTO Toru
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2023, Digital Game Research Association JAPAN - A study on the practice of a game jam workshop for upper elementary school students and its impact on creativity.
ZAITSU Kosuke; FUJIMOTO Toru
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2023, Digital Game Research Association JAPAN - Fundamental study on game literacy perspectives. -Results of interviews with game professionals-
ZAITSU Kosuke
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2023, Digital Game Research Association JAPAN - Research trends and issues in game literacy studies
ZAITSU Kosuke
Proceedings of Annual Conference, Digital Game Research Association JAPAN, 2023, Digital Game Research Association JAPAN - Assessment of mini-c creativity on video game play
ZAITSU Kosuke; FUJIMOTO Toru
Proceedings of Summer Conference, Digital Game Research Association JAPAN, 2021, Digital Game Research Association JAPAN - Effects of Rehabilitation Game to Support Stand-up Exercise
ZAITSU Kousuke; HAYASHIDA Kenta; MATSUGUMA Hiroyuki; HIGUCHI Shigekazu
Proceedings of the Annual Meeting of Japan Ergonomics Society, 2012, Japan Human Factors and Ergonomics Society - PA1-29 対人関係性に困難を有する児童とその周辺児の関係を「つなぐ支援」に関する研究(障害,ポスター発表A)
財津 康輔; 遠矢 浩一
日本教育心理学会総会発表論文集, 2008, 一般社団法人 日本教育心理学会
Courses
- 2025 - Present
- 2025 - Present
- 2024 - Present
- 2024 - Present
- Oct. 2024 - Nov. 2024
- Jun. 2024 - Jul. 2024
- Apr. 2024 - Jul. 2024
- Sensory Psychophysiology
Jul. 2021 - Aug. 2021
Kyushu University - Psychology
Apr. 2011 - Aug. 2019
Koran Women's Junior College - Health Science
Sep. 2015 - Nov. 2015
Kyushu Women's University
Affiliated academic society
Research Themes
- 学習ゲームのデザインに資するゲームデザインパターンの開発と評価
公益財団法人中山隼雄科学技術文化財団, 助成研究, Apr. 2025 - Mar. 2026 - 創造性を育成するボードゲーム学習プログラム・カリキュラムの開発・評価
日本学術振興会, 科学研究費助成事業, 01 Apr. 2022 - 31 Mar. 2025
財津 康輔 - 小学校高学年向けのゲームジャム型ワークショップの開発とその教 育的効果に関する研究―創造性に着目して
foundation for the Fusion Of Science and Technology, Research Grant, Apr. 2021 - Jan. 2023 - 多様なデジタルゲームの遊びを学びに接続する支援プログラムの開発
Aeon Fantasy Co., LTD, Joint research, Apr. 2021 - 在宅時の起立-着席運動を支援するシリアスゲームの開発に向けた高齢者への介入調査
Japan Society for the Promotion of Science, Research Fellowships for Young Scientists, Apr. 2013 - Mar. 2014 - 在宅での起立-着席運動を支援するシリアスゲームの開発に向けた高齢者への介入調査
Robert T.Huang Entrepreneurship Center of Kyushu University, the Kyushu University Fund, May 2012 - ユーザーの実態把握を目的とした「ゲームリテラシー」尺度の開発
foundation for the Fusion Of Science and Technology, Subsidized Project, Apr. 2011