Aibara Megumi

Department of Precision Machinery EngineeringAssistant Professor

Research Keyword

  • Serious game
  • Modeling and simulation
  • 教材構築法

Field Of Study

  • Informatics, Entertainment and game informatics, Entertainment and game informatics

Career

  • Apr. 2024 - Present
    Nihon University, College of Science and Technology Department of Precision Machinery Engineering, Assistant Professor
  • Apr. 2020 - Mar. 2024
    Nihon University, College of Science and Technology Department of Precision Machinery Engineering, Research Associate
  • Apr. 2018 - Mar. 2020
    Nihon University, College of Industrial Technology Department of Mathematical Information Engineering, Research Associate

Member History

  • Apr. 2022 - Present
  • 2014 - Present
    広報委員, 日本デジタルゲーム学会
  • Mar. 2023 - Sep. 2923
  • Oct. 2022 - Mar. 2023
  • Aug. 2022
  • Oct. 2021 - Jul. 2022
    Program Committee (PC) member, DiGRA 2022 International Conference
  • Mar. 2022
  • Aug. 2021
  • Mar. 2021
  • Jun. 2020 - Jun. 2020
    PROGRAM COMMITTE, PC Members, The 5th International Conference on Game Jams, Hackathons and Game Creation Events
  • Jul. 2018 - Sep. 2019
    DiGRA2019 Organizing Committee, The Digital Games Research Association
  • Jul. 2018 - Jul. 2019
    Organizing Committee, The Digital Games Research Association
  • 2018 - 2018
    副実行委員長, 日本デジタルゲーム学会ゲーム教育部会 第7回シリアスゲームジャム 実行委員会
  • 2017 - 2017
    実行委員長, 日本デジタルゲーム学会ゲーム教育部会 第6回シリアスゲームジャム 実行委員会
  • 2016 - 2016
    実行委員, 日本デジタルゲーム学会ゲーム教育部会 第5回シリアスゲームジャム 実行委員会

Award

  • DIGRA JAPAN, 若手奨励賞
    Japan society
    Megumi Aibara
  • DIGRA JAPAN, 2015年度 夏季研究発表大会 学生大会奨励賞
    Japan society
    Megumi Aibara

Paper

  • ★A Case Study of Historical Battles Reproduced by Modeling & Simulation and its Applicability to History Research
    Megumi Aibara; Satoru Kawakami; Atsushi Kobayashi; Masakazu Furuichi
    情報処理学会論文誌, Feb. 2024, Refereed, Not invited
    Lead
  • ★Life History Support System: Sharing Experiences and Knowledge among Family Members
    TAKAKO SINZI; MEGUMI AIBARA; MASAKAZU FURUICHI; KUMIKO MARUYAMA
    情報処理学会論文誌 デジタルプラクティス(TDP), Oct. 2022, Refereed
  • ★Mandibular premolar identification system based on a deep learning model
    Yuriko Igarashi; Shintaro Kondo; Sora Kida; Megumi Aibara; Minami Kaneko; Fumio Uchikoba
    Journal of Oral Biosciences, May 2022, Refereed
  • ★シリアスゲームジャムの継続的実施に基づく運営指針の提案
    粟飯原 萌; 川上 智; 古市 昌一
    デジタルゲーム学研究, Apr. 2022, Refereed
    Lead
  • ★Proposal and Evaluation of Big Data Display Method that Contributes to Management Decision-Making:,Example of Marketing Business Game
    Satoru Kawakami; Megumi Aibara; Masakazu Furuichi
    シミュレーション&ゲーミング, 2022, Refereed, Not invited
  • ★Application of a Deep Learning Artificial Intelligence System for Individual Tooth Identification
    Yuriko Igarashi; Shintaro Kondo; Minami Kaneko; Megumi Aibara; Fumio Uchikoba
    International Journal of Oral-Medical Sciences, Oct. 2021, Refereed
  • ★(To be appeared) Walking Data Gathering System for Barrier Detection Using Gamification
    Yuki Yamato; Kazuki Okugawa; Kenro Go; Megumi Aibara; Masakazu Furuichi; Akihiro Miyata
    Transactions of the Virtual Reality Society of Japan, Mar. 2020, Refereed, Not invited
  • ★A Proposal of ARCS Extended Model of Motivational Design and an Application to a Development Method for Educational Materials
    Megumi AIBARA; Koji SUGINUMA; Masakazu FURUICH
    Journal of Digital Games Research, Jun. 2017, Refereed, Not invited
    Lead
  • Application and Evaluation of an Inter-Employee Message Exchange System for Emotional Evaluation in Bonus Assessment
    Kiyoshi Kurakawa; Takuya Matsushima; Megumi Aibara; Masakazu Furuichi
    情報処理学会論文誌デジタルプラクティス, Apr. 2023, Refereed, Not invited
  • Life History Support System “LHS” - Recording Memories and Sharing Stories for Family Social Network
    Taisei Kondo; Mikihito Otani; Takako Sinzi; Megumi Aibara; Kiyoshi Kurakawa; Kazumi Sekiguchi; Atsushi Kobayashi; Aiko Takazawa; Masakazu Furuichi
    Emerging Technologies in Healthcare and Medicine, 2023
  • Serious Game Jam Operation Manual: Prototype Development and Evaluation
    Aibara Megumi; Kawakami Satoru; Furuichi Masakazu
    DiGRA ’22 – Proceedings of the 2022 DiGRA International Conference: Bringing Worlds Together, Jul. 2022, Refereed, Not invited
  • A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes
    Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Tadashi Maeda; Yusaku Murayama; Megumi Aibara; Masakazu Furuichi; Yuko Murayama
    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, May 2021, Refereed
  • Pulse-type hardware neural network mimicking spinal cord function
    Mikihito Hayakawa; Kenji Takeda; Motokuni Ishibashi; Kaito Tanami; Megumi Aibara; Minami Kaneko; Ken Saito & Fumio Uchikoba
    Artificial Life and Robotics, 2021, Refereed, Not invited
  • BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types
    Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Megumi Aibara; Masakazu Furuichi; Yuko Murayama
    32nd Australian Conference on Human-Computer Interaction, Dec. 2020, Refereed, Not invited
  • A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues.
    Masakazu Furuichi; Megumi Aibara
    Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 2019, Refereed, Not invited
  • 学習を目的としたシリアスゲームの構築法に関する研究
    Megumi Aibara
    Sep. 2017, Refereed, Not invited
    Lead
  • Design and Implementation of Serious Games for Training and Education
    Masakazu Furuichi; Megumi Aibara; Kazuki Yanagisawa
    2014 UKACC INTERNATIONAL CONFERENCE ON CONTROL (CONTROL), 2014, Refereed, Not invited

MISC

  • Lessons Learned from Serious Game Jams,Organized by DiGRA JAPAN
    Aibara Megumi; Kawakami Satoru; Furuichi Masakazu
    DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere,, 2020, 2020, Refereed, Not invited
    Lead
  • Serious Game Jam 6th Report
    粟飯原萌; 松尾学; 古市 昌一
    Journal of digital games research, Oct. 2018, Not refereed, Not invited
    Lead
  • Replaying JAPAN 2016 Report
    Megumi Aibara
    Journal of digital games research, Dec. 2017, Not refereed, Not invited
    Lead
  • シリスゲームジャム開催の歩み-第1回から第5回シリアスゲームジャムまで-
    岸本 好弘; 古市 昌一; 三上 浩司; 小野 憲史; 粟飯原 萌
    Journal of digital games research, 30 Jun. 2017, Not refereed, Not invited
  • コミュニケーション能力の向上を目的としたシリアスゲームの開発
    古市昌一; 粟飯原萌
    自動車技術, 01 May 2014, Not refereed, Invited
  • 数学教育を目的としたシリアスゲームの開発と初期評価
    成田一也; 小林優太; 宮島香里; ステーブンバンダベフト; 粟飯原萌; 古市昌一
    第76回全国大会講演論文集, 11 Mar. 2014
  • KSF2012に参加して
    粟飯原 萌; 菅原 祐人; 山田 涼平
    Journal of digital games research, 31 Jul. 2013, Not refereed, Not invited
    Lead
  • 運転者の視線移動縮減可能な車載情報機器操作法に関する研究
    菅原祐人; 酒井弘; 粟飯原萌; 古市昌一
    全国大会講演論文集, 06 Mar. 2013
  • 子供向け電子絵本における集中力持続のためのマルチモーダル・インターフェースの提案
    粟飯原萌; 小林貴之; 村上雄太郎; 菅原祐人; 花村成慶; 武田智裕; 古市昌一
    全国大会講演論文集, 02 Mar. 2011
  • 複数ユーザ認識機能を備えたテーブルトップ型HMIの協調型音楽制作への応用法の提案と評価
    花村成慶; 武田智裕; 菅原祐人; 粟飯原萌; 志甫侑紀; 古市昌一
    全国大会講演論文集, 02 Mar. 2011

Lectures, oral presentations, etc.

  • Planning a Learning Game in the Field of Chemistry through Interaction with AI and Developing a Game Based on the Game
    Kenichi ITO Megumi; AIBARA Masaki; OKADA Yuichiro; GOMI Mamiko; HAYAKAWA
    14th Annual Conference, Digital Games Research Association JAPAN, Feb. 2024, Not invited
  • Development and validation of questioning algorithm to assist motivation in iterative learning
    Yuki Shirato Hiroshi; Matsuda Megumi Aibara
    2023 Summer Conference, Digital Games Research Association JAPAN, Sep. 2023, Not invited
  • ⽇本デジタルゲーム学会 第12回年次⼤会 セッション9 ゲームデザイン・開発
    ⽇本デジタルゲーム学会 第12回年次⼤会, Feb. 2022, ⽇本デジタルゲーム学会, Not invited
  • A Prototype Developments of Serious Games for History Research and the Future Possibilities
    Masakazu FURUICHI; Megumi AIBARA
    日本デジタルゲーム学会度夏季研究大会2021, Sep. 2021
  • A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes
    Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Tadashi Maeda; Yusaku Murayama; Megumi Aibara; Masakazu Furuichi; Yuko Murayama
    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, May 2021
  • ゲーム研究者のアカデミックキャリアを考える
    粟飯原萌; ⼩川充洋; ⼩林信重; シン・ジュヒョン
    ⽇本デジタルゲーム学会 第11回年次⼤会, Mar. 2021, Not invited
  • ⼀体感経験による協調性向上を⽬的としたColors Passportの⼀,次試作および評価
    飯島直⼤,和久井遥,郡司有紗,上野はる菜; 粟飯原萌,古市昌⼀
    ⽇本デジタルゲーム学会 第11回年次⼤会, Mar. 2021, Not invited
  • Scale and Scope of the Game Industry:,- a preliminary study using Ritsumeikan RCGS collection and Firm,Database -
    橋本純基; 杉本起; 有⽥陽葵; 粟飯原萌; 古市昌⼀
    日本デジタルゲーム学会, Mar. 2021, Not invited
  • BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types
    Akihiro Miyata; Kazuki Okugawa; Yuki Yamato; Megumi Aibara; Masakazu Furuichi; Yuko Murayama
    32nd Australian Conference on Human-Computer Interaction, Dec. 2020, Not invited
  • Lessons learned from the 8th Serious Game Jam - Accessibility for Everybody 3-
    日本デジタルゲーム学会 第 10 回年次大会 予稿集, Mar. 2020, Not invited
  • A Practice and Evaluation of a Development Method for Educational Materials in University Class
    日本デジタルゲーム学会 第10回年次大会, Mar. 2020, Not invited
  • A Prototype Development of Xylostories-a Serious Game to Support Music Teachers for Kinds -
    齋藤憧弥、杉沼浩司、Nadia Gloenwald; 粟飯原萌、古市昌一
    DiGRA JAPAN 9th, Mar. 2019, DiGRA JAPAN, Not invited
  • A Development of Digital FUKUWARAI aTraditional Japanese Game to Acclerate Integenerational Communication
    塩屋彩佳、飯田帆南、Wang Xiaotong 齋藤憧弥、粟飯原萌、古市昌一
    DiGRA JAPAN 9th, Mar. 2019, DiGRA JAPAN, Not invited
  • The 7th Serious Game Jam Report
    粟飯原萌、岸本好弘、藤原正仁、古市昌一
    DiGRA JAPAN 9th, Mar. 2019, DiGRA JAPAN, Not invited
  • A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues.
    Masakazu Furuichi; Megumi Aibara
    Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 2019, Digital Games Research Association, Not invited
  • Chain Connecting Decision Making Model of Enterprise Manager: from the Strategy to the Market of Consumer Game Enterprise
    Jul. 2018, Not invited
  • 協調性向上を目的としたシリアスゲームジャム“Line Hitter”の開発と評価
    Sep. 2017, Not invited
  • シリアスゲーム型教材構築法SGLMのノベルゲーム開発への適用と評価
    Sep. 2017, Not invited
  • 学習を目的としたシリアスゲームの構築法に関する研究
    Megumi Aibara
    Sep. 2017, Not invited
  • 第5回シリアスゲームジャム ~みんなのバリアフリー~第1回シリアス&アプライドゲームサミット
    Mar. 2017, Not invited
  • 子どもの協調性向上を目的とした大縄跳び訓練シリアスゲームの開発
    Mar. 2017, Not invited
  • Our Activities to Increase the Public Acceptance of Games for Society in Japan
    Aug. 2016, Not invited
  • ARCS改良モデルのシリアスゲームジャム実施方法への応用
    Jul. 2016, Not invited
  • 軽運動の導入による暗記型学支援シリアスゲームの試作と初期評価
    Mar. 2016, Not invited
  • シリアスゲーム型学習用教材構築プロセスSGLMの利用法
    Feb. 2016, Not invited
  • IEEE Std 1516.3 FEDEPのシリアスゲーム構築法への応用
    Aug. 2015, Not invited
  • シリアスゲーム型学習用教材構築法の提案及び開発の取り組み
    Aug. 2015, Not invited
  • 第2回シリアスゲームジャムを通して学んだこと
    Mar. 2015, Not invited
  • 標的型攻撃メール対処能力向上を目的とした現場でのカスタマイズ可能なシリアスゲーム構築法
    Mar. 2015, Not invited
  • Design and Implementation of Serious Games for Training and Education
    Masakazu Furuichi; Megumi Aibara; Kazuki Yanagisawa
    2014 UKACC INTERNATIONAL CONFERENCE ON CONTROL (CONTROL), 2014, IEEE, Not invited

Affiliated academic society

  • Aug. 2015 - Present
    Japanese Society for Information and Systems in Education
  • Sep. 2013 - Present
    DiGRAJ APAN
  • Jan. 2011 - Present
    Information Processing Society of Japan

Research Themes

  • Development of tooth morphology identification method: collaboration between deep learning and geometric morphometrics
    Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research, 01 Apr. 2022 - 31 Mar. 2027
    五十嵐 由里子; 森田 航; 金子 美泉; 近藤 信太郎; 内木場 文男; 根岸 慎一; 粟飯原 萌
  • Research and development on a bipedal walking system with artificial spinal cord IC and artificial muscle
    Japan Society for the Promotion of Science, Grants-in-Aid for Scientific Research, 01 Apr. 2022 - 31 Mar. 2025
    内木場 文男; 中西 一義; 金子 美泉; 粟飯原 萌
  • モデリング&シミュレーションの国際標準を歴史研究へ適用する手法と事例
    公益財団法人 天野工業技術研究所, 公益財団法人天野工業技術研究所研究助成金, Nov. 2023 - Oct. 2024
    粟飯原 萌
  • 学習を目的としたシリアスゲーム構築法(SGLM)を利用した開発及び構築法の改善に関する研究
    公益財団法人 科学技術融合振興財団, 平成29年度補助金助成, Feb. 2018

Media Coverage

  • 歴史探偵「武田信玄 最強の秘密」 シミュレーション協力
    NHK総合, Apr. 2023, Media report
  • 決戦!源平の戦い シミュレーション協力
    NHK BSプレミアム, Apr. 2022, Media report
  • 歴史探偵 "武士の都・鎌倉"シミュレーション協力
    NHK総合 全国, 12 Jan. 2022, Media report
  • 歴史探偵 "源平合戦 壇の浦の戦い"シミュレーション協力
    NHK総合, May 2021, Media report
  • 歴史探偵 「長篠の戦い」 シミュレーション協力
    NHK総合 全国, Mar. 2021, Media report
  • 歴史探偵#2 黒船来航
    NHK総合, Mar. 2020, Media report
  • 歴史探偵「武士の都・鎌倉」シミュレーション協力
    NHK総合 全国, 12 Jan. 2020, Media report

Others

  • 歴史探偵 #2 黒船来航
    Mar. 2020 - Mar. 2020
  • Display se...
  • Display serious games at the Dutch Embassy Pavilion at Tokyo Game Show 2018